﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ControlData
{
    public GET get;
    public SET set;
    public STATE state;
}

public class GET
{

}
public class STATE
{

}
public class SET
{
    public Soft soft;
}
public class Soft
{
    public string ButtonID;
    public string ButtonPara;
}
public class SoftState
{
    string IP;
    string SOFTNAME;
    string SceneID;
}